![]() Supporting the full field of view of the Oculus Rift. This video demonstrates DeepFocus working with a Half Dome variant Introducing DeepFocus at Oculus Connect 5, Facebook Reality Lab’s chief scientist Michael Abrash said that while Half Dome and DeepFocus are essentially just the start for optics and. and that's a new Rift Prototype being used! We presented our research paper at the SIGGRAPH Asia conference in Tokyo this month, and we are also open-sourcing DeepFocus, including the system’s code and the data set we used to train it, to help the wider community of VR researchers incorporate blur into their work. DeepFocus is the first system able to generate this effect-which blurs the portions of the scene that the wearer isn’t currently focusing on–in a way that is realistic, gaze-contingent, and that runs in real time. ![]() Today, we’re sharing details about DeepFocus, a new AI-powered rendering system that works with Half Dome to create the defocus effect that mimics how we see the world in everyday life. But to reach its full potential, Half Dome’s advanced hardware needed equally innovative software. At the top of the dome there is a large central opening with a diameter of 8.8 meters called the oculus (the Latin word for eye), which is the only source of natural light in the building apart from the entry door. While DeepFocus worked smoothly on 1080p graphics, the team later upscaled its work to handle the demanding image-rendering pipelines of VR devices, ultimately introducing a four-GPU pipeline. This approach showed real progress in creating a more comfortable, natural, and immersive sense of perception within VR. ![]() The CoC map determines the level of defocusing needed for each pixel location, to simulate the shape of blur on the retina. By adjusting its displays to match your eye movements, Half Dome’s varifocal design makes every virtual object come into sharp focus. This video demonstrates how DeepFocus can quickly blur objects at various focal distances, by combining data from image inputs related to (from top left) color, depth, and Circle of Confusion (CoC). Earlier this year, Facebook Reality Labs (FRL) unveiled Half Dome, an industry-first prototype headset whose eye-tracking cameras, wide-field-of-view optics, and independently focused displays demonstrated the next step in lifelike VR experiences.
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